
Flythrough: Bloor Street Protected Intersection
For this rendering for Toole Design client City of Toronto I used the Unreal Engine for effortless naturalism. Created buildings from drone photo, street infrastructure from CAD drawing; cars, people, trees and other entourage are from various found collections; callouts created in After Effects.
Unreal Engine flythrough of Toronto's Bloor Street; context based on a drone reference photo; street design extruded from a CAD drawing - 2021
Unreal flythrough of a safer new "protected intersection"; camera animated via Sequencer; lighting via real-time ray tracing; stock entourage models and characters - 2021