Unity Interactive Visualization: Hailey, Idaho

I built this interactive explainer for the City of Hailey, Idaho and Project for Public Places, to explore options for main street redesign in an innovative new way.

The project is built upon the Unity engine, normally meant for games, but also great for the back-and-forth of public engagement.

Give it a try in the interactive player below!

Note: This player only works on PC and not mobile, sorry!

  • Controls:

    • Arrows cycle through street designs and camera POVs

    • Right-click mouse to orbit

    • Mouse wheel to zoom in and out

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Explainer: Kenmore Squared with Jeff Speck